A total of 211 race, road and open wheel cars are available in base game at launch. The cars also use a similar tier system to show which performance bracket they fall into. Project CARS 3 has been developed for the PC, Xbox One and PlayStation 4, and launched on August 28th, 2020.
Project cars 3 vs project cars 2 driver#
Individually tailored settings for every skill level, personalisation options for every driver, customisation for every car in your garage & every race condition the way you want in YOUR Ultimate Driver Journey.
This is done by choosing which type of items you want on the car, using a tier system. Live every thrill of your journey from weekend warrior to racing legend as you race to earn, own & upgrade hundreds of precise handling, elite-brand cars. You can change the specification of your tyres, brakes, air intakes, crankshafts and get better weight distribution and fuel injection. The customisation options in PC3 are a bit like marmite, you'll either love or hate them depending on your preferences. What I mean by this is that they drive around the circuit and race each other, rather than you. There are times though when the AI feels like it doesn't know you're there. Just like in PC2 though, you can set the speed of the AI and also their aggression levels, which is very refreshing. READ MORE: V10 R-League: Unique format promises exciting racing ive always been more of a 'need for speed' arcadey type of racers than serious sims. as i see it is a new title, and while i totally understand the long time fan frustations. I doesnt feel like it's made for wheels more than for controllers. They're also very fast in a straight line but poor through the corner, in general.Īlthough, even the best games struggle with AI balancing, even F1 2020 has noted issues in that regard. Project cars 3 is more arcade feeling that the first 2 games.
The AI usually rocket off the starting line for a standing start, no matter what difficulty you're on.